So after my failure to explain the game properly, I figured I should just draw it out.
So pretty much, you've got a bunch of asteroids-style spaceships flying through these sorts of levels, attempting to avoid hitting the walls in order to get to the finish before the other spaceships. The green line would be a waypoint, which would probably have to be tied to a nearby spawn point. But anyway.
Not only would I like to do a racing game mode, but also other things, like deathmatch. A long while back, Onaka and I discussed this game and had come up with some pretty great ideas for it. We ended up with a really funky base-vs-base game where the players could actually build up turrets and other defenses, take control of power generators throughout the levels, and attempt to destroy the other base while defending their own. Obviously, this would require a high amount of players to function well, but it's not as if this is will be a particularly bandwidth heavy thing. Anyway, this idea would need to be saved for later.
I'm going to make mini-goals for this project, due to its complexity in comparison to the others. On one hand, I wanted to wait for us to get more experienced before starting something like this, but on the other, I can't really stand to wait any longer.
By Friday, April 1st, our goal is to have a playable demo where spaceships can fly around in a level.
Assuming we are on time, Friday, April 7th, we will have a level editor completed and readily available for people to toy with. By Friday, April 14th, we will hopefully have completed the basic gameplay with racing through waypoints.

UberChizz... can't wait to see it!
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