Finally, we can release Brick Breaker. This took MUCH more time than we anticipated, what with the collision detection struggle, and the visual effects, and then the sound... we put a lot more effort into this than I thought we would.
Anyway, here's a quick video demonstrating one of the more difficult levels. It's being played single-player since I don't have anybody who will help show off the multiplayer, so I'm just controlling both of the paddles.
And now for the release:
.NET 3.0 Redistributable: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=10cc340b-f857-4a14-83f5-25634c3bf043 (If you're on Vista or greater, you won't need this.)
XNA 3.0: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6521d889-5414-49b8-ab32-e3fff05a4c50
Brick Breaker: http://dl.dropbox.com/u/5684321/BrickBreakerRelease1.rar
And, once again, for those who want it, here's the source (although I'm not very proud of how terribly 90% of this has been coded, and would not recommend using this as an example): http://dl.dropbox.com/u/5684321/AwesomeBricksSource.rar
Keep in mind the licensing: http://creativecommons.org/licenses/by-nc-sa/3.0/. This applies to EVERYTHING released.
And time for some credits:
Programming by Matti Lehtinen and Chris Walker <project-nectar.blogspot.com>
Art by Skyler Sharpe <facebook.com/skysharpe>
SFX & BGM by Lorenzo Claerhout <darthduba.newgrounds.com>
Level Design by Chris Walker and David Kaye
I don't really have the energy right now to write about this project, so I'm going to go ahead and do that in another posting at a later date. The only thing I can really say right now is that we need to touch up on events, and start using much cleaner coding practices.
As usual, our next project will be posted up within a few days. I don't think the next one will be very exciting, if it's what I think it is, it really isn't going to be a game, per se.
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