So, we now have two snakes that move and grow according to player input. Right now the controls aren't customizable due to us needing to implement a lookup table to translate strings to the enum XNA uses.
We now have three game modes, single player, two player versus and two player co-op (just for the hell of it), and they're all scored properly.
There are still a couple of little details that need to be fixed, but the game is now entirely playable.I'll let Chris look it over and post an actual build once he wakes up, if he still has time to check it out due to moving and whatever.
But now I'm just gonna go ahead and chill for an hour or two.
Also, pictures:


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